

Instead, Fable asks not that you role-play as a character of your creation but instead control the destiny of a nameless Hero inexplicably involved in the fate of the entire world. You're also never confronted with an endless array of vague, questionably meaningful decisions. Sure, you can alter his hair, get tattoos, and change his body type through rigorous exercise or excessive eating, but you're never expected to put yourself into the world of Fable.

There's no character creator here, not even as much as a gender slider or a way to choose your name the Hero is who he is, and that's all there is to it. In this way, Fable may confuse players used to more recent RPGs. To this end, every major decision in Fable is very black and white - you either choose the good path or the bad path, and the consequences of each choice are fairly obvious. As a part of the Guild, you explore the world, taking on quests for various people, establishing a name for yourself as either an evil plight on the land or a pure-hearted savior. The story of Fable is a simple one: you're the Hero, orphaned at a young age by a brutal bandit raid and raised to be a powerful, productive member of the Guild. My Hero bought a quaint home in Bowerstone, where he lives with his lovely wife.
